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>> No.6312809 [View]
File: 1.07 MB, 1920x1080, doom29.png [View same] [iqdb] [saucenao] [google]
6312809

>>6312612
I played in glBoom+
There's a missing texture on the bridge to the red key. That door also can't be opened from the inside, if the Hell Knights aren't there to open it for you you're fucked.
Some of the enemies got stuck, like the two Mancbus in that one area right before the Archvile and the Zombiemen up on the ledges outside near the yellow door.
You have so much open space, but only a little over 100 monsters. Some areas are just straight hallways with nothing to do but hold forward.
The room near the end where the lights shut off and the pinkies all emerge would be much more difficult to deal with if I couldn't have just cheesed the entire encounter by going back out the way I came.
I can't press the exit switch.
It seems like you took some inspiration from Doom 64 with some of the traps. I like that.

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