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/vr/ - Retro Games

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>> No.6463310 [View]
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6463310

>>6463307
damn the custom font didn't work

>> No.5553198 [View]
File: 41 KB, 466x249, caco disgust.png [View same] [iqdb] [saucenao] [google]
5553198

>>5552753

>> No.4132647 [View]
File: 41 KB, 466x249, caco disgust.png [View same] [iqdb] [saucenao] [google]
4132647

>> No.4083315 [View]
File: 41 KB, 466x249, caco disgust.png [View same] [iqdb] [saucenao] [google]
4083315

>>4083310

>> No.3844945 [View]
File: 41 KB, 466x249, 1462355662576.png [View same] [iqdb] [saucenao] [google]
3844945

>>3844039
I was making one for WW's Terrorists but I never finish anything

>> No.3532509 [View]
File: 41 KB, 466x249, 1441682380206.png [View same] [iqdb] [saucenao] [google]
3532509

>>3532504

>> No.3511887 [View]
File: 41 KB, 466x249, 1441682380206.png [View same] [iqdb] [saucenao] [google]
3511887

Can anyone tell me why my jumpstate isn't working? the idea is that if you have less ammo than required it plays a sound indicating that fact, but as it works currently if you have less ammo than required doomguy lowers and raises his gun

http://pastebin.com/WzXcUEgU

thanks in advance

>> No.3494382 [View]
File: 41 KB, 466x249, 1441682380206.png [View same] [iqdb] [saucenao] [google]
3494382

>>3493282
holy fuck that's an awful lot of particles for particles sake

i mean i get that it's a work in progress but why is the player constantly sweating out sheets of particles

also it's really distressing to see such an over-designed background/foreground featuring a player that has totally anemic movements and attacks

>> No.3431993 [View]
File: 41 KB, 466x249, 1441682380206.png [View same] [iqdb] [saucenao] [google]
3431993

>>3431989
So this is the SBarInfo I've heard so much about. It looks worse than I imagined.

I'm working on nothing, taking a break before I resume 2 projects

>> No.3391642 [View]
File: 41 KB, 466x249, cacomputer.png [View same] [iqdb] [saucenao] [google]
3391642

>>3391519
i deleted and redownloaded everything in the doomseeker appdata folder and it's still giving me the same error message

>> No.3387047 [View]
File: 41 KB, 466x249, 1441682380206.png [View same] [iqdb] [saucenao] [google]
3387047

>>3387036
>>3387041

nvm i was loading btsx_e1_ast not btsx_e1

should have it up and running in a few minutes

>> No.3360873 [View]
File: 41 KB, 466x249, 1441682380206.png [View same] [iqdb] [saucenao] [google]
3360873

>>3360869
>GZDoom brilliantly renders every single voxel as an independent 3D cube

jesus god

>> No.3289274 [View]
File: 41 KB, 466x249, 1441682380206.png [View same] [iqdb] [saucenao] [google]
3289274

>>3289271
>the fucked-up angling on the tops of those shells

can't unsee

>> No.3270121 [View]
File: 41 KB, 466x249, NO.png [View same] [iqdb] [saucenao] [google]
3270121

>>3270098
absolutely disgusting.

>> No.3267207 [View]
File: 41 KB, 466x249, 1449307077717.png [View same] [iqdb] [saucenao] [google]
3267207

>>3267201
Fuck, forgot to write the filename

>Cacodemon playpen

>> No.3260080 [View]
File: 41 KB, 466x249, 1449307077717.png [View same] [iqdb] [saucenao] [google]
3260080

>>3260003
>Can't wait till BloodEX comes

>yfw something goes completely wrong and it gets canned, just like every other time a decent port of Blood was teased

>> No.3252196 [View]
File: 41 KB, 466x249, 1463632207429.png [View same] [iqdb] [saucenao] [google]
3252196

>>3252094
>can make some great shit visually
>absolutely suck ass at the actual gameplay part

>> No.3240301 [View]
File: 41 KB, 466x249, 1441682380206.png [View same] [iqdb] [saucenao] [google]
3240301

>>3240282
just why

>> No.3236280 [View]
File: 41 KB, 466x249, not even a slice.png [View same] [iqdb] [saucenao] [google]
3236280

>thy flesh consumed

>> No.3225524 [View]
File: 41 KB, 466x249, 1455144197369.png [View same] [iqdb] [saucenao] [google]
3225524

>>3225519
>>3225498
>>3225493
>>3225453
>Episode 3 in general

>> No.2835189 [View]
File: 41 KB, 466x249, caco.png [View same] [iqdb] [saucenao] [google]
2835189

>>2835126
>kAk0kA bAlL

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