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>> No.8045941 [View]
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8045941

>>8045930

>> No.7897149 [View]
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7897149

When is Final Doomer gonna add more weaponsets reeeeeeeeeeeeeeeeeee

>> No.7821949 [View]
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7821949

>>7821929
>only goes up to 90 or, for some god forsaken reason, 103

The latter is moreso with >modern FPS games, but still fuck that noise

>> No.7812315 [View]
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7812315

>Turok Anon still dead
>Judge Anon also dead
I miss them
Lighting autist is pretty cool I guess

>> No.7410705 [View]
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7410705

>>7410534
Man, playing this map makes me realize how truly bad at Doom I am. Good job, I guess.

>> No.7304085 [View]
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>>7304083
Jesus fuck, I had no idea.

>> No.7298451 [View]
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7298451

>>7298436
>He doesn't know

https://www.youtube.com/watch?v=S--lFTxAVs8

>> No.6380995 [View]
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6380995

>>6380980
What the fuck

>> No.5621561 [View]
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5621561

>>5621223
>GRAF DID NOTHING WRONG
Nigga, I can't even play DRLA and DRPG on the latest version of GZDoom

>> No.5425363 [View]
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5425363

>>5425341
>>5425346
It's a never ending struggle
If Yholl attempts to make it compatible, by the time he completes it, GZDoom will have updated five or ten times and it still will be incompatible in some way due to something having been changed.
Graf will always come back with "Why do you always insist on using the old version of GZDoom?"
The simple solution would be "Slow down with the updates, chickenshit, stop leaving modmakers in the dust!"
I've only posted twice today, why am I getting captchashit all of a sudden?

>> No.5161309 [View]
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5161309

>>5160908
My personal favorite

>> No.4997282 [SPOILER]  [DELETED]  [View]
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4997282

>>4997236
Danny Won
HeEeYyY

Also, friendly reminder to the Janitor, Daisy is Doomguy's pet rabbit, so it isn't off topic.

..and in case Janny doesn't know, "Danny Won" is one of the sound clips used in the PSX Doom soundtrack.

Sure is nice knowing that there are janitors running this place that need to be told what part of their post is Doom related so they don't give out false warnings and bans.

>> No.4893831 [View]
File: 6 KB, 178x219, 1528692325145.png [View same] [iqdb] [saucenao] [google] [report]
4893831

>>4893750
>Could not create new screen (1280 x 768): 88760868
???

>> No.4849171 [View]
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4849171

>start playing Hexen:Beyond Heretic for the first time
>up on a really high ledge with 30% health
>only played doom so forgot fall damage was a thing in vidya
>die
im not even mad just disappointed

>> No.4831104 [View]
File: 6 KB, 178x219, 1491721806749.png [View same] [iqdb] [saucenao] [google] [report]
4831104

inb4 Doom Eternal has checkpoints instead of quicksaves

I still havent finished Doom 2016 because I stopped playing after missing a secret in a level and had to start the level over because I hit a checkpoint and couldn't go back.

>> No.4431793 [View]
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4431793

>Bethesda and id haven't bothered publishing the classic Doom games onto handhelds or nearly about anything
>Have to deal with unfinished source ports that are more there for proof of concept

>> No.4392815 [View]
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4392815

>> No.4332495 [View]
File: 6 KB, 178x219, It's Not Fair.png [View same] [iqdb] [saucenao] [google] [report]
4332495

>>4331468
>Mfw reading these replies when Inferno is my favorite episode and has some of my favorite maps, both for gameplay and thematic reasons, and I generally like most of the maps from the episode
And to be honest, episode 3 has some of the most memorable maps in the whole game. The hell theme and the individual map themes are just much more distinct and pronounced than the other episodes are.

>> No.4222518 [View]
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4222518

>>4222514

>> No.3912852 [View]
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3912852

>>3912826

>> No.3530074 [View]
File: 6 KB, 178x219, 1471227823039.png [View same] [iqdb] [saucenao] [google] [report]
3530074

So, are flat sprites coming back or what? Because I had a great idea, but I need flat sprites to make it work.

>> No.3497631 [View]
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3497631

>>3497591
Ouch. Now that's gotta sting.

>> No.3427409 [View]
File: 6 KB, 178x219, 1469167510600.png [View same] [iqdb] [saucenao] [google] [report]
3427409

Are there any images I can use to make fun of people using texture filtering in ZDoom-based ports



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