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/vr/ - Retro Games

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>> No.7375765 [View]
File: 22 KB, 320x240, zelda_new16n64c.jpg [View same] [iqdb] [saucenao] [google]
7375765

>>7375747
I think someone said that in the last thread. They seem to have made one house and pasted it everywhere. It's probably that the Castle Town in picrel was also entirely comprised of that house but with different textures. I'd still love to run around in it, though.

>>7375754
That could be it. Looks familiar. If it's not your one, then it's a similar one showing the same thing.
It was probably bored programmers typing up all the wacky messages, thinking about it.

>> No.4773842 [View]
File: 22 KB, 320x240, zelda_new16n64c.jpg [View same] [iqdb] [saucenao] [google]
4773842

>>4764819
Ura Zelda and Zelda 64. ura zelda not being a prototype.

>> No.4360242 [View]
File: 22 KB, 320x240, zelda_new16n64c.jpg [View same] [iqdb] [saucenao] [google]
4360242

>>4358059
I think it was. Here's some beta screenshots and you can really see that it kinda looks like shit and is very underdetailed.

Actually if you compare to >>4358119 it almost looks like these buildings are the introduction "hallway" where you go in to the side door to the pots room. So if they had to use that many polys just for that building, imagine doing the stairs, or all those canopies with details, or the Temple of Time in the background??

>> No.4155396 [View]
File: 34 KB, 320x240, IMG_0062.jpg [View same] [iqdb] [saucenao] [google]
4155396

A fully 3D hyrul might have been fun

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