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/vr/ - Retro Games

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>> No.8762294 [SPOILER]  [View]
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8762294

>>8762290

>> No.8462668 [SPOILER]  [View]
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8462668

>>8462639
>Not to the extent where this will make a difference. You're not going to be doing animations and realistically find yourself out of storage in this context. Hell, for that scene it's especially true since Cloud barely even moves at all. He's more or less static and just glides around the screen.

Some games would use cinamatic models for real time cutscenes. Special models made for specific camera angles/ animation sequences, etc.Like Metal Gear Solid on the PS1:

https://youtu.be/1Bg_HZNyan0?t=84

There were N64 games that would use cinematic models too. They don't really take up much data for the animation and models. But for textures and such, they do. It was more common with Gen 6 consoles. Shenmue used them heavily and that was 1999. The Code Veronica example, was early 2000.

>> No.8181889 [View]
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8181889

>>8181459
>what is the context?

I'm just recording some random footage of my playthrough using ReDream.

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