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>> No.10133952 [View]
File: 408 KB, 1920x1080, kilika jungle.jpg [View same] [iqdb] [saucenao] [google]
10133952

>>10133405
>people didn't whine at the time
lol nerds bitch about literally every difference they notice. FFX's lack of overworld was criticized when it was new because it was different from FFVII, VIII, and IX. That criticism was valid to FFXII's design team because they designed a very large overworld that you're free to start exploring at your own pace after completing the tutorial. Even then, how the overworld is executed is FFX style corridors just much much larger and with more exits. The super-deformed overworld of the older games didn't jive with the graphical fidelity the PS2 and newer consoles had.

XIII's corridors are much worse than FFX's imo, there were lots of big areas to explore in FFX. I never felt annoyed moving from point A to point B in FFX, but in FFXIII it was always fatiguing.

>>10133606
Didn't Braska arrange for Yuna to be relocated to Besaid?

>> No.7084863 [View]
File: 409 KB, 1920x1080, kilika jungle.jpg [View same] [iqdb] [saucenao] [google]
7084863

>>7084671
FFX wasn't that bad, there was lots of exploration in the individual areas, and the cartoony overworlds that FFVII-FFIX used just wouldn't have worked with FFX's aesthetic.

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