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/vr/ - Retro Games

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>> No.1004549 [View]
File: 54 KB, 768x615, wiz8gregor.jpg [View same] [iqdb] [saucenao] [google]
1004549

>>1004529
Wizardry 8

>> No.560485 [View]
File: 54 KB, 768x615, wiz8gregor.jpg [View same] [iqdb] [saucenao] [google]
560485

>>560460
>I'm pretty sure that the majority of people don't appreciate JRPG combat
So you're contradicting yourself now?

>Tell me, what is an example of a game with a combat system that is objectively "fine" then?
I'm pretty sure you won't find a single person in your lifetime that'll think that at least the IDEA of the combat in Wizardry 8 isn't better than the previous entries of the series, or the vast majority of JRPGs by extent.

Hard to be perfectly objective without people knowing of these games nowadays. They see stuff like FF as the pinnacle of RPG combat mainly due to inexperience.

>>560470
That's not what I'm saying. DQ combat is problematic because that despite needing no reflexes it requires very little thought. 80% of the game is mashing the A button to rape random encounters.

>> No.433683 [View]
File: 54 KB, 768x615, wiz8gregor.jpg [View same] [iqdb] [saucenao] [google]
433683

>>433601
Pokemon? Really? For a long time it didn't even allow you to fight with more than one at a time.

As for best, discounting certain good strategy RPGs (which almost always have better combat than standard RPGs) and the fact that it's not retro by a year or two, I nominate Wizardry 8. After the speedup patch, I mean. Six to eight party members, positioning is important, status ailment spells are important, intuitive UI, can run in either turn-based and real-time modes...

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