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>> No.5195243 [View]
File: 237 KB, 1997x819, SHIP.V08; 62 Images, Aligned.png [View same] [iqdb] [saucenao] [google]
5195243

>>5195225
look at the thread
>https://www.wcnews.com/chatzone/threads/wing-commander-sprite-enhancement-experimentation-and-information.29588/page-3#post-405356
OriginFX games like WC1 and 2 uses 32 sprites for movement, up to 62 on the windows versions using the modern patch since the bottleneck was removed.

the script automates that. also it can be useful for doom or even build spriting, in doom's case if someone really wants to go nuts and make a fully smooth monster spriting movement with all angles.

>> No.5174686 [View]
File: 237 KB, 1997x819, SHIP.V08; 62 Images, Aligned.png [View same] [iqdb] [saucenao] [google]
5174686

>>5168703
idk if this is news material for DOOM-BUILD stuff, but a guy on the Wing commander CIC forums is creating script for blender that makes it more easier to rip sprites from 3d models
>https://www.wcnews.com/chatzone/threads/wing-commander-sprite-enhancement-experimentation-and-information.29588/page-3#post-405356

it can be useful for some stuff like 2016 models or QC doomguy skin

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