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/vr/ - Retro Games

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>> No.8427309 [View]
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8427309

>>8427227
>gzdoom: ENGAGED
>crosshair: ON
>freelook: ON
>autoaim: OFF
yep, it's modern doom time

>> No.5083864 [View]
File: 1.12 MB, 800x1373, DOOM rave.gif [View same] [iqdb] [saucenao] [google]
5083864

>>5083861
im implying nudoom is fucking shit you idort

>> No.4923492 [View]
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4923492

DOOM THREAD / RETRO FPS THREAD - Last thread >>4918698

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4015351 [View]
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4015351

Hello /doom/, SLIGEfag here. Just stopping by to remind you of your daily SLIGE 32 megawad:

https://soulsphere.org/hacks/slige/

Maybe we could add that link to the OP as a bonus daily challenge thing? :b

>> No.3601356 [View]
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3601356

>>3600868
>pop it in to GZDOOM
>load up Doom
>Hangar
>Future Club starts.

I'll give it a run on Scythe or something later, but I've been wanting a mod like this for a good while.

>> No.3371753 [View]
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3371753

Who /metal/ here? What do you usually listen to while you rip & tear? Other genres are welcome too

My personal picks are Andrew Hulshult and Powerwolf

>> No.2348056 [View]
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2348056

>> No.1513742 [View]
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1513742

>>1513707
Thanks.

>> No.1497584 [View]
File: 1.12 MB, 800x1373, knee_deep_in_the_DANCE.gif [View same] [iqdb] [saucenao] [google]
1497584

>>1497582
Hellbound, maybe. Gotta love those ambushes.

>> No.1308681 [View]
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1308681

Happy New Year dudes!

>> No.1262093 [View]
File: 1.12 MB, 800x1373, 1369849622179 doom.gif [View same] [iqdb] [saucenao] [google]
1262093

>>1261692
>>1261725
This?

>> No.1218593 [View]
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1218593

Music wise I'm sort of unsure what to even use.
Does anybody think more "modern" sounding music just seems off in a WAD or am I being pedantic?

Listen to these two remixes:

http://www.youtube.com/watch?v=lu-DKBkqqgo&list=PLB0BCCDEDFA6120BB

http://www.youtube.com/watch?v=Xce3R650-dE

I think the artist is pretty damn good but are they ok to use in maps or is the more modern sounding music too much and sort of jolts you out of the experience?

>> No.1006679 [View]
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1006679

are there any WADs that are levels that you finish based on how good you are at movement and stuff
strafe and jumps and stuff

>> No.835082 [DELETED]  [View]
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835082

Can we have a Doom thread?

>> No.734113 [View]
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734113

Zandronum Version:
http://www.mediafire.com/?sstdx2nhsqprw5i

GZDoom Version:
http://www.mediafire.com/?4kcjk1cc1qw0539

1.17

- Balanced Bruiser Demon a bit. His ground AOE thing should be less of a hazard at range.
- Added more refire frames to chaingun for easier use
- Re-fixed stone imp blood color for Zandronum
- Fixed a Phase Imp sprite glitch

>> No.721789 [View]
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721789

Zandronum Version:
http://www.mediafire.com/?sstdx2nhsqprw5i

GZDoom Version:
http://www.mediafire.com/?4kcjk1cc1qw0539

1.14

- Weapon switch speed increased by a factor of 3
- Added better chainsaw sprites

That should make things go a bit faster when you inevitably run out of ammo.

>> No.715824 [View]
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715824

some lovely /v/irgin just made this in

>>191170638

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