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>> No.5696347 [View]
File: 1.32 MB, 1719x1240, 1447627008141.jpg [View same] [iqdb] [saucenao] [google]
5696347

>>5692975
>there are still people who don't know understand what a "half A press" actually is
It's just a term used to talk about situations where, in a full 120-star run, no additional A presses are required, but in the context of the star by itself one IS required. Pressing the A button without releasing it is still an A press, but if you can accomplish something by keeping the A button held after pressing it for something, then you don't actually press it and it doesn't add to the total. If you don't press the A button outside this one instance where it needs to be held, though, then it DOES require a single A press.
"0.5x A presses" as the name of the term is completely arbitrary, and could have been called anything. I'm sure Pannenkoek regrets calling it that just because it's STILL somehow causing confusion years after he made that video.

>> No.3946603 [View]
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3946603

>>3946085
>>3946093
I use quakespasm and ironically ive got to say I prefer it over darkplaces because the texture filtering is "okay" by my standards since I NEVER got to see the proper filtering on the original game.

I never played the original when it came out, I got quake 2 instead a couple years after #3 came out. Snagged quake 1 through an ftp back in probably 2003.

So my old fond memories of quake 1 and 2 were always software mode, I never had good gfx cards to keep up. And OpenGL sucks because you couldn't change the brightness and it was always really dark.

So Quakespasm apparently renders quake with the texture filtering it was designed for on the ideal video cards of the time (voodoo?), that special mode you wouldn't get unless you had the right video card.

What they do with such abysmally low resolution textures is mind boggling, the (bloody?/rusty?) greebled bluish metal wall textures on the military bases are where it stands out the most.

Otherwise the only way you're going to improve quake 1 is with higher resolution and better designed creature models, and first person gun models (along with actual changes to their animations).

The super nailgun and its animation, as well as all gun muzzle flashes (which should be sprites) is a real dealbreaker for me. I hate using that weapon, I only use it to nail shamblers pretty much.

>> No.3345341 [View]
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3345341

>when a zombieman lands a shot on you from across the map

>> No.2902372 [View]
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2902372

>>2893743
>hear about Megaman Legacy Collection
>hear they're remaking the games in a new engine (lie)
>get excited hoping for some Wily Wars shit
>no extra levels
>the challenges are literally all "do these sections of levels from different games with only weapons from said games" or boss rushes instead of anything original

Why the fuck Capcom

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