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/vr/ - Retro Games

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>> No.5791759 [View]
File: 368 KB, 400x652, sed_comp.png [View same] [iqdb] [saucenao] [google]
5791759

Why did game engines move on from brush-oriented mapping to some weird 'just place a mesh bro'? Serious Editor for example, I did playable stuff in SED1 when I was something like 10, it was really intuitive. But now for SED3 I also had to learn Blender to do geometry in, which only then is imported into engine. It's inconvenient.

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