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>> No.4170783 [SPOILER]  [View]
File: 197 KB, 512x857, 1501954846412.jpg [View same] [iqdb] [saucenao] [google] [report]
4170783

>>4169091
>>4169098
I admittedly haven't worked on Samsara in a while because frankly, there's not a lot I can do to improve things further without dropping Zandro support. Parts of the codebase are nightmarish tombs where the hacks of the past lie, and the only way to really deal with them is to burn them down and rewrite them... which is honestly a bit beyond me, because I don't think anyone responsible for that code understands it anymore.

I was able to remove the need for separate ZDoom and Zandro versions and add a few extra things here and there, so if I never work on it again I'll still be relatively happy with its current state.

Sorry for the serious post. Lemme fix it real quick: Pee poop fart balls. There, better.

>> No.3616717 [SPOILER]  [View]
File: 197 KB, 512x857, 1479123492333.jpg [View same] [iqdb] [saucenao] [google] [report]
3616717

>>3615810
I don't think any of the ZDoom developers accept donations of any kind, for better and for worse. Such is hobby projects.

>>3615839
>>3615843
Someone has since recreated it in Zandro3, but I'm not really sure where it'd fit in to Duke's gameplay design in Samsara now that the mod has heavily matured.

Also, I *really* don't want to touch the Duke weapon code any more than I need to. Yeeuch...



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