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/vr/ - Retro Games

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>> No.3973606 [SPOILER]  [View]
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3973606

>>3973421
Outside of implementing that horrible Doom 4 monster and all its many many frames with the green dots and the hand-hurting, I've been looking at MetaDoom feedback FROM THIS VERY THREAD (well, it's previous versions anyway) and taking it into account. None of it is very screenshottable, though, so have this old unrelated test image of a cancelled project off my harddrive. Anyway!

- There's a cooldown on inventory items now. Not a long one, mind. Less than a second. It's still enough to stiff spamming strategies and keep things interesting.
- The Siphon Grenade's radius is no longer basically double of what it should be. What was I thinking? I was probably compensating for some weird bug caused by drunkcoding or something.
- The Lightning Gun now cheerfully eats ammo way faster than it used to. I might kick up the damage a tiny bit to compensate, since as it stands it uses the same amount of ammo as the Plasma Rifle, so there's nothing there worth dealing with the lack of flinching.
- The Quad Damage now has a little bit of BWAAAAMP to it. Not a lot, mind. This isn't MetaQuake. (Yet.) It's more of a BWAA~~ in this case.
- I have a cold. :(

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