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>> No.6337316 [View]
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6337316

Asking this again, but how do I change the sound quality in Quakespasm Spiked? For the life of me, I have no idea why the sound quality is so low by default compared to OG Quakespasm, and I can't seem to change it thru any kind of cvar.

>> No.6134653 [View]
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>>6134393

>> No.6104917 [View]
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6104917

>popular speedrunning YouTuber makes Doom video
>hoards of retards show up who can't even bother to google how to setup their source port

>> No.6092703 [View]
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>>6092657
Merry christmas, ya filthy animals

>> No.5927615 [View]
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>>5927609
I right clicked "save file as" but it keeps turning into a png!

>> No.5624627 [View]
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5624627

Anyone up for some Sigil Deathmatch?

Server Name: [TSPG] Exciter: /vr/ Friday Night Sigil DM

Password: johnromerosbitch

>> No.5402092 [View]
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>>5402081
>Doom always had saves!
Yeah, I know. I guess I just feel like I didn't actually win the map if I don't beat it in one go without midmap saves. But the RNG nature of the game, specially in levels with cyberdemons, really screws that up big time for me. But I guess it's just some autism I'll have to move past. Even speedruners quicksave sometimes

>> No.5326376 [View]
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>>5324491
What are some examples of WADs that are bullshit hard versus WADs that are hard but fair?

Where do SUNDER and Hell Revealed 2 fall in the spectrum, you figure?

>> No.5314268 [View]
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>>5314250
It's funny because D4 sort of feels like Quake but with a Doom skin on.

Enemies are not sprites, so even the lowly grunts must take quite a few more shots to kill to maintain a certain challenge. And also since you can't have as many enemies on screen anymore, the game relies on setting up arenas where you're locked in and waves of enemies keep spawning-in to replace the demons you kill (with no way of knowing how many waves are left and thus if you should go balls to the wall now or wait a bit more)

I have to say I prefer the challenge that the classic DOOM permits - you are faced with full information on the threat you're facing (all enemies already spawned, all items already spawned, now deal with it your way) instead of "WHOOPS I didn't even use this powerup because I assumed the game would send a 'fuck you' couple last waves like it has sometimes, so I was saving it for that, but they never came."

>> No.5308046 [View]
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5308046

>>5308042
>>5308045

>> No.5252014 [View]
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>> No.5065694 [View]
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>>5065597
anyone?

>> No.4944181 [View]
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>>4944173
We all know who's to really blame.

>> No.4893479 [View]
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>>4893457

>> No.4845102 [View]
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>>4845097
Never mind, I just found it.

>> No.4795867 [View]
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>>4795847
>more mutants
holy shit, I wasn't expecting this

>> No.4586121 [View]
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4586121

DOOM THREAD / RETRO FPS THREAD - Last thread >>4583207

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4527035 [View]
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4527035

>>4527031

damn fucking shit, ok, I discarded the idea

>> No.4496612 [View]
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4496612

>>4496609
>>4496605

oh, fuck, it was that, I had to press the closed interrogation key

I'm looking for a way since 1 hour ago

>> No.4468795 [View]
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4468795

>>4468779

>> No.4414080 [View]
File: 78 KB, 533x800, 1413604437026.jpg [View same] [iqdb] [saucenao] [google] [report]
4414080

You guys think this will suffice for a hatchet equivalent subweapon for the Doomslayer?

https://i.4cdn.org/wsg/1511358093854.webm

>> No.4287273 [View]
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4287273

>>4287271

>> No.4258201 [View]
File: 87 KB, 533x800, TheUACDidThis.jpg [View same] [iqdb] [saucenao] [google] [report]
4258201

>300 MINUTES OF /vr/
>http://temp-host.com/download.php?file=di91da

>curse of the donuts

>that fucking pain elemental
>those fucking chaingunners

>> No.4250071 [View]
File: 87 KB, 533x800, TheUACDidThis.jpg [View same] [iqdb] [saucenao] [google] [report]
4250071

>sunday
>still no 300 minutes of /vr/ megawad



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