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/vr/ - Retro Games

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>> No.8467720 [View]
File: 26 KB, 474x266, OIP.ED70A1wKcyoUDsARDF9eVAHaEK.jpg [View same] [iqdb] [saucenao] [google]
8467720

>>8456771
>>8455368

>with different-looking blocks in addition to increasing the detail level, which is how it ought to be done.

The most easy option is to rewrite the game from zero in a modern game engine and texture the new block whatever you like.

One the NES it is imposible !
See:
https://youtu.be/ZWQ0591PAxM?t=183
4 Sprite pallets at the same time !
4 Colors only !
SEE:
>>8467575
https://www.youtube.com/watch?v=a6HKeqWY6T4

>>8467575

>> No.8467378 [View]
File: 26 KB, 474x266, OIP.ED70A1wKcyoUDsARDF9eVAHaEK.jpg [View same] [iqdb] [saucenao] [google]
8467378

>>8466849
>>8467374

2/2


While retro games are fun the NES era suffered form multiple problems one of them is hardware limitations the other devs deliberately making their games hard and shit developers simply making shit to get quick money.

You also must keep in mind that game engine buying did not exist back in the day. Every studio made their own code fragments that get recycled in the next game and did not sell these.So you are mega fucked over when everyone is hording their proto-game engines.

What was the first game that licensed its engine ? Quake I think. Or was it also back in DOOM ?

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