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/vr/ - Retro Games

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>> No.8492894 [View]
File: 8 KB, 111x93, ddragoniipceopbillyrunbust.gif [View same] [iqdb] [saucenao] [google]
8492894

>> No.3793429 [View]
File: 8 KB, 111x93, dd2pce_billy_visual_running.gif [View same] [iqdb] [saucenao] [google]
3793429

>>3792895
DD2PCE is a pretty good conversation, but the balance is a bit all over the place. Some of the enemies (like the Arnie lookalikes and stick fighters) are overpowered and the jumping is not as precised as on the NES. Also felt a bit more repetitive, despite having the same amount of levels, due to the game throwing in more battle scenes, but never bothering to mix in more enemy types outside the same army of Williams and Rowper clones. Nice cutscenes though.

>> No.3766632 [View]
File: 8 KB, 111x93, dd2pce_billy_visual_running.gif [View same] [iqdb] [saucenao] [google]
3766632

>>3766291
DD2PCE is a pretty peculiar version of the game. On paper it's an enhanced version of the NES game, but in reality it actually mixes elements of the NES and arcade games and ends up becoming a unique third version of the game. You got the combat mechanics, levels, plot outline and most of the enemy roster from the NES game, the HUD and weapons from the AC version (along with the presence of Machine Gun Willy), plus a graphical style and soundtrack of its own.

Like you said, it's not a perfect version though. A few of the enemy types from the NES game (like the Right Arms and Ninjas) are unused for some reason (despite having full sprite sets within code) and the boss-class characters (Burnov, Abore and Chin) are overpowered due to being programmed after their AC counterparts rather than the NES version. The platforming was also a bit of a mess on PCE, since your jumps are not as precise in that version as they were on the NES.

I also think they wasted Machinegun Willy by simply making him just another enemy before the final boss. They really should've moved his boss battle to Mission 7 and reenact that "slimeball boss" scene from the NES version at the end of the battle.

The anime-style cutscenes are really the most interesting thing about the PCE version. It's essentially the closest thing there will ever be to a Double Dragon OVA. It's a bit amusing that they didn't make art style consistent with the boxart like the NES version, but I don't mind. Tsunaki Aki (an animator who worked on Yu-Gi-Oh) did the character designs for the cutscenes.

It would had been interesting if KID/Naxat had made a unique Double Dragon game on PCE, but I'm guessing the license limited them to making a conversion instead.

>> No.3276543 [View]
File: 8 KB, 111x93, dd2pce_billy_visual_running.gif [View same] [iqdb] [saucenao] [google]
3276543

>>3272581
Bumpan'

>> No.2362704 [View]
File: 8 KB, 111x93, ddragoniipceopbillyrunbust.gif [View same] [iqdb] [saucenao] [google]
2362704

Behold the power of Billy Lee running on Double Dragon II for PC Engine.

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