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>> No.4884867 [View]
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4884867

>>4884832
>>4884797
>>4884860
Also the 3 Weapon setup (FEAR style) is superior to the 2 Weapon setup (COD).

Primary weapon
Sidearm
Auxiliary/Heavy weapon
(+Melee capability for all weapons, if applicable)

This is how Rise Of The Triad basically did in the old days and it worked well even in a run&gun doom style shooter.
Primary was MP40
Sidearm was Pistols
Auxiliary weapon was the many launcher style weapons.

But there really shouldnt be a difference in what weapons you hold, just have 3 slots. Those three could be filled with Spartan Laser, Fuel Rod Cannon, and Rocket Launcher.
If you want to punish the player for carrying a quotient of heavy weapons just check for weapon combos in script (or apply a weight system) and if they're overloaded then impact their movement speed and jump height a little. And dont warn them with the-most-annoying-message-ever either.

But I can seriously imagine a soldier carrying a Short Barrel Shotgun, Assault Carbine, and Designated Marksman Rifle all at the same time.
> one balance could be dynamic maximum ammo, if you're holding 3 weapons and any of them are heavy then your max ammo for all of them is cut by 1/3... by picking up that weapon any excess ammo is dropped on the ground as ammo packs at the same time.

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