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/vr/ - Retro Games

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>> No.2467946 [View]
File: 1.21 MB, 2073x587, bleed.jpg [View same] [iqdb] [saucenao] [google]
2467946

>>2467895
>What I was getting at is that cameras have different perception than our eyes.
That's true but scanlines are there and I can see them. The camera picks them up. If you sit way back they disappear for the most part. Or if you're like most people that are casuals and just turn the brightness on everything to 11 then ya the picture goes to shit.

I use a XRGB and generally have the scanlines off. I don't like how they look on a large display with bright scenes. However, the picture is definitely sharper when you compare two images with and without them. But just looking at the image with no scanlines it's not something I can really point out.

You can recreate the bleed pretty well as long as you don't want really dark scanlines. I can't really capture the effect when using darker scanlines well with camera. But it doesn't look right to me. I've gotten rid of CRTs years ago so I can't compare the xrgb to a CRT directly but plenty of people on the net already have.

I don't see it with emulators much but when scaling real hardware you really see, especially in text, that these games were made for scanlines. 240p leaves blank lines naturally. When upscaleing the active lines can really clash with each other other. The scanlines help with that. I think it's a minor thing though.

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