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>> No.8386963 [View]
File: 20 KB, 198x314, scared2.png [View same] [iqdb] [saucenao] [google]
8386963

>>8386920
Nah just the patched version that Nightdive released. Checked the GOG forums and apparently the GOG version is also the patched version. Found some command prompts for the autoexec that made it a bit better, but the V-Sync thing given by PCGamingWiki doesn't do anything, and that field of view detail cutoff is still there. Gonna try fooling around in the Radeon settings to see what I can do.

>> No.8053170 [View]
File: 20 KB, 198x314, Scurred.png [View same] [iqdb] [saucenao] [google]
8053170

>>8053152
>A lot of the folks involved in the cacowards were circlejerking themselves in the hellforge's private channel about how they're going to snub dbp37,
T-then who are you?

>> No.7887372 [View]
File: 20 KB, 198x314, 1588052115450.png [View same] [iqdb] [saucenao] [google]
7887372

>>7885989
>The Dead Room
holy fucking shit

>> No.7180264 [View]
File: 20 KB, 198x314, 1583456274298.png [View same] [iqdb] [saucenao] [google]
7180264

Anyone played Eviternity?
>MAP 19
>MAP 32

>> No.5972273 [View]
File: 20 KB, 198x314, cacodemon scared.png [View same] [iqdb] [saucenao] [google]
5972273

I've made a few maps in the past in doombuilder 2 in Zdoom doom format, but have never used UDMF, is there any sort of tutorial I could look at to get better at using the extra functions of UDMF? I don't know what the fuck I'm doing.

>> No.5858508 [View]
File: 20 KB, 198x314, 1563264662357.png [View same] [iqdb] [saucenao] [google]
5858508

>>5858167
>>5858182
>>5858209
>>5858232
just joshin' fellas i've never played megaten, yall mentioned something about first person crawling? that sounds right up my alley. which ones would you guys recommend. are they hard, and are the translations any good? official or fan, doesn't matter.

>> No.5665573 [View]
File: 20 KB, 198x314, 1494734913965.png [View same] [iqdb] [saucenao] [google]
5665573

Is Final Doomer pretty much all done? It was one of my favorite gameplay mods.

>> No.4872549 [View]
File: 20 KB, 198x314, 1528828538425.png [View same] [iqdb] [saucenao] [google]
4872549

>>4872534
>Deviantart

>> No.4853908 [View]
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google]
4853908

Is mapping for Half-Life hard? Working in a 3D space sounds daunting.

>> No.4851852 [View]
File: 20 KB, 198x314, 1510240893747.png [View same] [iqdb] [saucenao] [google]
4851852

well, now that everybody is hot and bothered, i announce that i opened a server hosting 32in24-15. Come anybody that wants to DM to wash away the pain
btw, the pass is impse.swf

>> No.4834013 [View]
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google]
4834013

>>4833842
I remember mine being 190 a few years back, now it's 219. I'm getting slow in my age.

>> No.4775504 [View]
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google]
4775504

>>4775227
>quad berserk
>punching at 4000% the strength of a mortal man at his peak

>> No.4688978 [View]
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google]
4688978

Are visplane overflows as important to keep to a minimum in Boom format as it is in vanilla? My boom map has quite a few small ones scattered around.

>> No.4646915 [View]
File: 20 KB, 198x314, scared caco.png [View same] [iqdb] [saucenao] [google]
4646915

>>4646909
> whims
> like sgt mark iv

>> No.4561470 [View]
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google]
4561470

Would it be considered bad form to nab a custom sky from another wad even if I credit the texture author?

>> No.4466968 [View]
File: 20 KB, 198x314, SCARED.png [View same] [iqdb] [saucenao] [google]
4466968

>>4466761
Yeah, their painchance is really high.

>> No.4386908 [View]
File: 20 KB, 198x314, scared caco.png [View same] [iqdb] [saucenao] [google]
4386908

>>4386145
>>4386196

Picture is not indicative, trust me guys you're in for a treat. But it is an HDR palette.

I cant record any video on my computer otherwise id post a webm or gif.

>> No.4208678 [View]
File: 20 KB, 198x314, 1495018180627.png [View same] [iqdb] [saucenao] [google]
4208678

Just a random thought. Why hasn't anyone converted Zen Dynamics into a weapon mod compatible with things other than itself? I love the guns in the mod, I just want to use them elsewhere because of how cool they are.

>> No.4179749 [View]
File: 20 KB, 198x314, scared caco.png [View same] [iqdb] [saucenao] [google]
4179749

>>4179720

overall damage values for those other things in doom should average out to roughly:

14 damage - bullets from q2 and ut2004
12 damage - nails from quake1
50 damage - per cell of lightning from quake1
6x7 damage (42) - quake1 shotgun (20 gauge, low brass), this would fit for having to still double tap most enemies to kill them. Quake1's zombies were tougher than doom's though.
98 damage - quake1 double barrel (I forget how many pellets it spits out but I remember the damage was 54).
12x7 damage (84) - quake2 shotgun (12 gauge magnum), the SSG is q2==doom.
28 damage (6 dice) - quake2 hyperblaster in doom.
>>4179727
thats not a factor, its literally a 3 shot rocket launcher, just because it has 3 barrels doesnt mean its 1/3 as strong (as a self propelled munition this doesnt necessarily add much recoil). You're only able to carry 36 rockets too, but I chalk that up to inventory space rather than weight.

>>4179732
I wasnt going back to UT99 though, I never figured out how much those do, but they also seemed much more advanced too, so they may have had a more advanced explosive in them to pack it into a smaller rocket. The blast radius was about the same though.


>>4179741
its technically a teleport trap much like doom's... I guess it could be replicated by an invisible critter that tries to missile you, then loses flying as a result, and as soon as it hits the ground it spawns a shambler and goes away.

>>4179745
> a clear signal he cant handle intense UT combat, believing there are more rockets or grenades bouncing around at him than there actually are

>> No.4126096 [View]
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google]
4126096

>stop playing Doom for a day
>get back on my PC and try to play some levels on Scythe with a new weapon mod
>get to the main menu
>suddenly freezes
>lags to the point where my inputs take 5 seconds to actually happen
>have to wait 20 seconds to actually quit because alt-tabbing for some reason doesn't work
>decide to just try playing normal Doom 2
>same thing
>Doom 1
>same thing
>do anything through ZDL or just opening GZDoom
>same thing
>look it up
>can't get anything about it
>mainly shows problems with Doom 2016
>FAQ has nothing
>mfw
Someone help. Should I just delete/uninstall all Doom stuff then re-download and install? I don't think I got some unstable build of GZDoom or anything.

>> No.4000458 [View]
File: 20 KB, 198x314, 1494734913965.png [View same] [iqdb] [saucenao] [google]
4000458

DOOM THREAD / RETRO FPS THREAD - Last thread >>3996636

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3608049 [View]
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google]
3608049

>giving D4D a try
>get to a map where you awaken several spiderminds across the map when you fire
And that was the day I went deaf.

>> No.3584095 [View]
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google]
3584095

>>3584073
I'm currently trying that wad combo as well, though on Edgelord difficulty on top of being shit at video games.
>mfw Map21

>> No.3472320 [View]
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google]
3472320

>>3472307
Their twitter avatar looks like a man with a corn chip for a head.

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