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/vr/ - Retro Games

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>> No.1530496 [View]
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1530496

>>1529886
>Well the main reason the 32x was created in the first place was because of how costly adding the SVP chip in the Genesis port of Virtua Racing was.
Amazing, but was it worth messing with?

Also
http://en.wikipedia.org/wiki/Sega_Saturn#Technical_specifications
>Unlike the PlayStation and Nintendo 64 which used triangles as their basic geometric primitive, the Saturn rendered quadrilaterals with forward texture mapping. This proved to be a hindrance because most of the industry's standard design tools were based on triangles, with independent texture UV coordinates specified per vertex. One of the challenges brought forth by quadrilateral-based rendering was problems with textured surfaces containing triangles. In order to make a triangular-shaped object, rendering had a fourth side with a length of zero. This technique proved problematic as it caused texture distortion and required careful reworking to achieve the desired appearance—Sega provided tools for remapping textures from UV space into rectangular tiles.[citation needed]
>citation needed
I need closure on this.

>"One very fast central processor would be preferable. I don't think all programmers have the ability to program two CPUs—most can only get about one-and-a-half times the speed you can get from one SH-2. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the Saturn."

—Yu Suzuki reflecting upon Saturn Virtua Fighter development.[51]

In retrospect, goddammit Sega. I told him not to fly too close to the sun.

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