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/vr/ - Retro Games

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>> No.2442252 [View]
File: 49 KB, 480x600, a-render-for-ants.jpg [View same] [iqdb] [saucenao] [google]
2442252

>>2440897
Not that it really matters, but those renders were not done in regular "old" PCs, but high-performance graphics workstations, which were a thing back then. Even if the general modeling is a bit crude and unsophisticated for today standards, in some ways they look somewhat "better" (lighting and surfacing excluded) than current stuff because the average surface polycounts in those renders - after subdivision/"smoothing" algorythms are applied - were probably still higher and more consistent throughout than what can be currently handled in real time by consoles.

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