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>> No.7417573 [View]
File: 29 KB, 500x427, bottle of walter.jpg [View same] [iqdb] [saucenao] [google]
7417573

Why have eDuke and BloodGDX still not gotten some sort of fix for sky textures just being flat nasty ass planes that cap off at a certain height in Polymost?
This is shit that was fixed in some of the earliest GL based Doom ports and is also just fixed in shit like NBlood.
It's just because I'm ultra autistic but it's one of the main reasons I still play in Software renderer for these.

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