[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3594789 [View]
File: 19 KB, 430x201, VpaSO.png [View same] [iqdb] [saucenao] [google]
3594789

The gaming industry abandoned 2D just a few years too early in the mid 90s for the sake of innovation. Growing up in the 16 bit Generation the next logical step graphically would have been more frames of animation, more precise texture rotation/scaling, higher resolution and fully animated cutscenes with full voice acting. But it never happened. Even when playing new games like DOOM I imagined how good multi perspective sprite enemies advancing would look with more frames and angles.

This is was most apparent to me with the US saturn release, as they canned most the 2D projects in favor of cobbled together, half finished 3D games. I kept asking "why no 2.5D sonic on the saturn? To which the industry replied "Thats not the game you really want, here have this grainy, pixelated model that is barely distinguishable from the background"

Yeah 2D was still around but it didn't evolve in the obvious direction and by the next gen it was completely forgotten. It became niche very quickly.

Now we have all turned to the lazy indieshit market for elaborate early access tech demos disguised as full games. Anybody get where Im coming from?

Navigation
View posts[+24][+48][+96]