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/vr/ - Retro Games

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>> No.10366440 [View]
File: 576 KB, 1920x1080, skel1.png [View same] [iqdb] [saucenao] [google]
10366440

>>10356330
A long time ago, I made the final map for Ad Mortem, but that map was actually based on an earlier map which I never released, until now...
The idea was to make the most experimental map I could, this made for some very unusual gameplay, which is part of why I never released it, but I don't really care these days.
Due to its unconventional design, it MUST be played with 8bit software rendering and a few specific ports . It was originally designed for prboom+ under complevel 9, but dsdadoom should also work (with software, not indexed gl-rendering). Eternity should also work. Woof and Nugget will work, but with minor visual bugs.
If you are interested, I also included a uvmax run to replace startup demo1. Difficulties are implemented. The music is "enigma" by firefox. The map title is "Skeleton Dance". If you are sensitive to flashing lights, you shouldn't even look at this map. There's also an endoom.
https://files.catbox.moe/sg40b8.zip

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