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>> No.10041146 [View]
File: 367 KB, 2158x1682, d3test2.jpg [View same] [iqdb] [saucenao] [google]
10041146

>>10040942
>Modeled them out and baked the bumps onto flat planes
huh... Seems a bit overkill for 2004 and that level of detail, but maybe I just find fucking about with a flat plane in 3D to be tedious. Baking monster sculpts makes more sense.
>There are also texture -> bump converters if you want to make things a bit easier. At least give you a base.
I can do that in Materialize, but the resulting heightmap is often difficult to rid of imperfections. Besides, the AO and and edge maps I can generate give me most of what I need to make a decent diffuse texture quickly.

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