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/vr/ - Retro Games

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>> No.4183662 [View]
File: 60 KB, 346x713, anomprop.png [View same] [iqdb] [saucenao] [google]
4183662

>>4183652
Well, that was a short and simple treat. You seem to know what you're doing. The only argument I can add is that the exit room could of trimmed a couple of the twitching corpses in exchange for a little bit more geometry/architecture to enhance the aforementioned existing twitching bodies, and the Key Door lacks Key Indicators.

Certainly a step up from my first map.

>> No.4177452 [View]
File: 60 KB, 346x713, anomprop.png [View same] [iqdb] [saucenao] [google]
4177452

>>4177418
>>4177410

Speaking of, Oi, Termyboy, do you want me to start this E1M8 thing for Highway 2 Hell over or see if I can rework it now that I have a bit more experience? Anybody wishing to work on it too, feel free to.

Still haven't worked out a way to give Polyobjs top-and-bottom flats so you don't see through the sides. There IS a workaround, but it is extremely laggy if used in high quantities as it requires strips of 1x1 flats and chaining them together. Also haven't figured out how to make ROTT-Style GADDS, nor easy ways to manage polyobject movement.

Still, I think it's a start.

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