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>> No.5033180 [View]
File: 20 KB, 480x360, it takes all the color out of the world.jpg [View same] [iqdb] [saucenao] [google]
5033180

>>5033164
>>5033040
In other words in 1 DAY, or even within 6 hours you can pull a doom mod out of your ass, possibly even a map. It might not be comprehensive but you can make a mod that others might find it worth the time to play.
> point of fact there are alot of newb mappers posting maps here in /vr all the time, the only reason they suck is they're using existing stock resources or variations on them rather than taking a fresh texture pack and making their map around that
> if the newb mappers would do that then people would give more praise for their screenshots

No compiling is necessary. No 3d modelling is necessary. You might even be reusing a few existing game assets in some creative way.
You CANNOT do that with Unreal 4, or Doom 3.

>>5033170
Another unwritten thing thats been true ever since the 90s is that game companies do major head hunting based on the stuff that modders crank out. Not the little mods but the bigger stuff. I dont have any good examples to cite... but usually the way it works is you find out some guy worked on a game, he's got the same name as a guy who helped make a big mod. Most famous example is probably Team Fortress and Capture The Flag stuff.

Modding for modern heavy 3D games is not for the faint of heart and its not really a hobby. Those SDK tools are mostly provided for fishing up new creative talent for the gaming industry. You're literally building an interview portfolio, it is not made to be easy because they want to see people make stuff with this and have to be professional in the process to do it
> as opposed to making the editors/3d modellers easier to use for the layman
> thus not focused on hobbyists

Might be one reason that Mapping is so much more common for a modder to specialize in than replacing monsters or adding weapons (I was always the latter type). Mapping is more accessible to the pedestrian.

I cant even ply my trade in modern engines, im not a programmer, im not a modeller.
> UE4 doesnt have DECORATE

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