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>> No.3428204 [View]
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3428204

>>3428203
Atmosphere depends on each character's moods (yes, each have their own mood which is another factor when it comes to suggestions), it depends on characters relationship to each other and which character is on the same room as you currently are.

So if a character is in love with another, and they're by themselves, A "sexy atmosphere" starts, in which they say things different than usual.
They also get really pissed off if someone walks in the room and disrupts the atmosphere. This includes if two NPCs are in love with each other, and in said atmosphere and you walk into the room, they get mad at you.
"Serious atmosphere" is if a teacher is around, and other types of atmosphere happens if a character is in a bad mood, or if a character died the other characters get in a gloomy mood which ruins the atmosphere as well.

So atmosphere is important for what type of suggestion succeeds, but depending on the atmosphere you can and can't do certain things. You can't work or train during "lazy" or "sexy" atmosphere, for instance.

Also worth noting that if you end up falling in love with more than one character, get ready for jealousy-ridden characters, as they may stab you giving you a sad game over.

Another mechanic is the "look" mechanic, in which you may see each characters stats, items, mood and even what they're thinking.

I personally think it's amazing how Alfa system did NOT waste opportunities in this game. As you look around through the characters, you start seeing some really weird shit, or just stuff that characterizes the characters very nicely.

For instance you notice the cat has god-like stats or you notice a girl has a lot of broken glasses in her pocket, because she falls a lot and break them, or a character who has many ear rings as well in their inventory.

So yeah this game has an inventory system, you can give items to characters and each character has their own likes and dislikes as to what gifts you give them.

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