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/vr/ - Retro Games

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>> No.2515437 [View]
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2515437

>>2515042
>Joazzz
Even if he kept working on them, he'd never release them.

>> No.2471630 [View]
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2471630

>>2471614
Most physics don't have to be calculated on the fly, and can be swapped out for cheaper effects or baked animations depending on what's happening on screen. (ie. most giblets don't have to tumble realistically through the air in the middle of a firefight, because the player won't be focused on them)

Also holy shit, you're trying to argue that the game can and can't do these things at the same time. You're either shitposting or legit retarded.

>> No.2456507 [View]
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2456507

>>2456497
>Hello, my name is Anonymous, and I can't differentiate shitposting from legitimate discussion.

>> No.2348758 [View]
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2348758

>>2348443
>Ugghh
Stop.

>> No.1849624 [View]
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1849624

>> No.1747906 [View]
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1747906

>>1747896
No, I just thought what you said sounded really funny.

Now, you might get upset that I say that I think Witchhaven is fugly as shit, and I found Hexen to be very boring.

>> No.1198972 [View]
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1198972

>>1198056
I... I think I know that chair.

Man, what an utterly terrifying way to die.

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