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/vr/ - Retro Games

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>> No.9248770 [View]
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9248770

>>9246756
>>9246759
>no doom fan has been autistic enough to try and properly refute these posts yet

>> No.8598774 [View]
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8598774

>>8598513
It's not AS good, but it's extremely close. Dial Eight

>> No.8499649 [View]
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8499649

>>8496563
>>8497845

>> No.8286958 [View]
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8286958

>>8286796
>can carry an entire arsenal on your person and enough ammunition to sustain fire for hours, many of the guns are ridiculous sci-fi weapons which couldn't exist in real life
>combat is some Bugs Bunny shit where guns and characters look fairly realistic for the time period, but you're still bunnyhopping around around blowing aliens and soldiers into smithereens with grenades and laserguns, you can run and jump indefinitely without getting tired
>health and armor is an abstract resource to be managed and collected like any other shooter in the 90s, doesn't matter if you melted in acid, as long as you have a single 'point' of health left you can step on a couple of white boxes and be the picture of human health again (none of this injury slows you down in any way, you're as limber and fast as ever at all times)
>level design is roughly as realistic as Duke Nukem 3D, except that it's a long string of largely linear levels and occasional hubs, as opposed to separate level instances with open and non-linear design
It's more realistic than say, Doom or Quake, but it's a supremely fantastical game, the level design makes preciously little fucking sense from a realistic standpoint, Black Mesa is a huge pile of cartoonish as fuck OSHA nightmares which often makes no goddamn sense if you stop and think about whatever facility you're currently in. There's lots of absurd death trap machinery and structures existing entirely to be conducive towards thing like Super Mario Bros. tier platforming and semi-Quake-like combat, ergo they're designed only for quasi-arcadish videogame set-pieces.

What was actually realistic about Half-Life was some of the aesthetics, as well as enemies working in groups against you, but even that gets real goofy when you stop to look at it. In terms of realism, Half-Life falls squarely between Duke Nukem 3D and Goldeneye 007.

See also pic related.

>> No.7308852 [DELETED]  [View]
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7308852

refute this

>> No.6863209 [View]
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6863209

Alf cannot refute this.

>> No.6697352 [View]
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6697352

>>6697345
Please stop trying to argue with him, he will not stop no matter how soundly you refute his arguments, he doesn't function like a normal human being.

>> No.6426738 [View]
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6426738

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