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>> No.3725358 [View]
File: 204 KB, 1407x711, perspective.png [View same] [iqdb] [saucenao] [google]
3725358

How should i deal with perspective when rendering 3D models to sprites? It's fine if the character stands still but when i render this death animation it looks weird in Unity because the sprite gets smaller the further the model falls from the camera. Ortographic rendering looks weird as well. Should i move the camera closer when he falls?

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