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/vr/ - Retro Games

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>> No.10085328 [View]
File: 223 KB, 1600x1066, Immortal.jpg [View same] [iqdb] [saucenao] [google]
10085328

The NES version of The Immoral used a "forbidden black" that technically the NES could output but you was not supposed to set a color level that dark. It gave it more greytones for shading/shadows but almost no emulator displays this properly without fine-tuning the pallets (if the emulator you are using even supports that) and it even causes the game to not display properly on some CRTs back in the time because it messed with the sync signal. No idea if any of the FPGA/clone consoles display it correctly.

Almost nobody seems to talk about this, has anyone here actually adjusted whatever shaders or device or filters they use to get it to display correctly?

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