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>> No.3343836 [View]
File: 163 KB, 985x811, revenant_by_emortal982-d65kwck.jpg [View same] [iqdb] [saucenao] [google] [report]
3343836

>>3343831
I regret nothing!

>> No.3237526 [View]
File: 163 KB, 985x811, revenant_by_emortal982-d65kwck.jpg [View same] [iqdb] [saucenao] [google] [report]
3237526

>>3237521
>dw not even included

>> No.3154458 [View]
File: 163 KB, 985x811, 1407111197412.jpg [View same] [iqdb] [saucenao] [google] [report]
3154458

>>3154456
These streams are gonna be the final deciding factor in whether or not I wait until the game's $40 or less before buying, they better be pretty goddamned impressive.

>> No.2882557 [View]
File: 163 KB, 985x811, revenant_by_emortal982-d65kwck.jpg [View same] [iqdb] [saucenao] [google] [report]
2882557

Anyone here with knowledge of ACS libraries? Right now I have everything in one acs file and I'd like to split it up into several more managable files while allowing functions and variable to be shared between them.

>> No.2329220 [View]
File: 163 KB, 985x811, revenant_by_emortal982-d65kwck.jpg [View same] [iqdb] [saucenao] [google] [report]
2329220

>Unfortunately, my HDD died
HDD crashes are the most horrible things in the world. It can really dent one's motivation. It's so damn important to make backups on external units or cloud storage, but I don't even do it myself. Hang in there bud.

Here's a basic mouse cursor. Puke 99 to use it.

#include "zcommon.acs"
int CursorMode = 0 ;
int mouseposx ;
int mouseposy ;
int mousesensx = 60;
int mousesensy = 34;
//this is for widescreen - change mousesensy to 45 for 4:3 resolutions
int fixedscreenwidth ;
int fixedscreenheight ;

script "initialize" enter
{
FixedScreenWidth = ((Getcvar("vid_defwidth")) * 1.0);
FixedScreenHeight = ((Getcvar("vid_defheight")) * 1.0);
}

script 99 (void)
{
if (CursorMode == 0)
{
CursorMode = 1;
acs_namedexecute ("inmenu", 0);
SetPlayerProperty(0, 1, PROP_totallyFROZEN);
}
else
{
CursorMode = 0 ;
mouseposx = ((FixedScreenWidth / 2 ) / 65536) ;
mouseposy = ((FixedScreenHeight / 2 ) / 65536) ;
SetPlayerProperty(0, 0, PROP_totallyFROZEN);
acs_namedexecute ("inmenu", 0);
}
}
script "inmenu" (void)
{
mouseposx = ((FixedScreenWidth / 2 ) / 65536) ;
mouseposy = ((FixedScreenHeight / 2 ) / 65536) ;
while (true)
{
Sethudsize ((Getcvar("vid_defwidth")), (Getcvar("vid_defheight")), false);
delay(1);
if (CursorMode==1)
{
int mouseyaw = GetPlayerInput (-1, INPUT_yaw);
mouseyaw /= mousesensx;
mouseposx -= mouseyaw ;
int mousepitch = GetPlayerInput (-1, INPUT_pitch);
mousepitch /= mousesensy;
mouseposy -= mousepitch ;
SetFont("bigfont");
hudmessage(s:"A"; HUDMSG_FADEOUT, 3, cr_untranslated, (mouseposx * 1.0), (mouseposy * 1.0) , 1);
}
}
}

>> No.1839856 [View]
File: 163 KB, 985x811, 1407111197412.jpg [View same] [iqdb] [saucenao] [google] [report]
1839856

http://youtu.be/BMXNcN1zNts
Fun fact about the Debauch Marine: He isn't actually that stupid. After the Phobos Anomaly and resulting chaos, he felt that his only place was continuing warfare, resulting in so many concussions and serious wounds that he lost quite a few brain cells.
His stupidity wasn't there from the start, it was caused by Hell itself.

>> No.1832768 [View]
File: 163 KB, 985x811, 1405788881870.jpg [View same] [iqdb] [saucenao] [google] [report]
1832768

Yo.
What are some good, retro fps related, videos? Speedruns, frag movies, whatever.

>> No.1783284 [View]
File: 163 KB, 985x811, revenant_by_emortal982-d65kwck.jpg [View same] [iqdb] [saucenao] [google] [report]
1783284

>>1782558
Here's a good one



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