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/vr/ - Retro Games

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>> No.8345809 [View]
File: 798 KB, 938x856, eqclassic_vs_luclin.png [View same] [iqdb] [saucenao] [google]
8345809

>>8345179
That doesn't look like a Luclin model to me. that looks like something from later, after the soul was entirely gone.
I don't think the Luclin models are quite as bad as that, but they are still terrible. The originals had charm and nice idle animations. With Luclin you got horsefaces, pancake-asses, and awkward postures. Pretty much every male model looked like huge douche and the fantasy races lost all their character.

>> No.4883801 [View]
File: 798 KB, 938x856, eqclassic_vs_luclin.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>4883283
As you can see, the old models were nothing special, but the wood elf had a cute curved spine and natural posture. What you can't see is that she also had a very natural idle animation. Her other animations were also as good as you could expect for a game made in 1999.

The horse-faced Luclin wood elf is posing awkwardly like she has a pole shoved up her rectum. The spine is perfectly straight in the back and she has a saggy pancake ass. She does have huge tits and visible cleavage. You can find some decent-looking pictures of luclin character models from just the right angle to look flattering. But in game they looked terrible. She had no idle animation. She stands stock-still in that pose until she moves or casts a spell or something. The animations when she did move were cringy as hell.

Also, the increased poly count of the Luclin model was a double-edged sword. In a game where having 30+ characters on the screen at a time was common, more than a handful of these new models was enough to freeze up anyone with older video cards.

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