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/vr/ - Retro Games

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>> No.9219989 [View]
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9219989

>>9216612
It controls amazing, the pixelart is awesome, every stage has its own setting and gameplay gimmick, and it's a very speedrun friendly game. The crazy scaling efects and big sprites remind me of those 80s/mid90s high quality Sega and Capcom and whatever arcade games, it's just a treat to play even with it being stuck on the Virtual Boy, which is saying a lot. It's just one of Nintendo's best "32 bit" games.

>pacing
The pacing is great, Wario is fast like a canonball and not floaty at all like in the first game, and the level structure completely laser-focused, it's fast and fun.

>> No.6468923 [View]
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6468923

>>6468714
>it just looks so complicated. I don’t want to accidentally mess up and brick it
It's the easiest thing in the world, there's thousands of tutorials for ir, it's impossible to mess up if you follow them. Anon please.

>> No.6404042 [View]
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6404042

>>6404001
Don't misunderstand, I love discussing Castlevania too, but this thread just got off to a weird start. Nitpicking bits of level design that can be circumvented by paying a little attention, touted as if they're the worst thing ever. Super Ghouls and Ghosts and Contra 3 have such parts too and they're fine there too, they are just part of learning the game. These games aren't fucking Mario. Fuck my life I'd argue Castlevania 1 and 3 have even more parts with odd rhythms and rules you gotta learn, what about those block things in those WRETCHED mines, the "sinking tower" in the stage with the Doppleganger as the boss, or CV1 stage 4 as a whole? These are all gimmicky things that are in those games and are part of learning it, and they are all fine. They are not worth raising this big of a stink, you learn to deal with them or don't, and if you do, you enjoy the game.

>>6404009
Of course man, the game is not braindead easy, not at all. The last batch of stages are a decent challenge, which is why I said you have to "pay attention". In something like CV3 or a GnG however, due to the ruthless and sometimes random nature of the challenge howerver, I would have gone a little further and say you have to "give them your all" or something like that.

This game's not that ruthless. It's made to wow you. And that's fucking fine.

>>6404020
I don't know man, the game is competently designed enough to not merit that reductionist treatment if you ask me. It flows well and it's not lazy in pretty much any regard. It's not Castlevania Adventure or Legends, it's not Mirror or Fate or Judgement. It's just a little different than the rest.

>>6404031
>wrongly claiming that Dracula X is "a butchered port of Rondo"
Yes this is rather retarded, but I don't see why CV4 is to blame. I like Rondo but you have to agree it also has its jank.

Still that's fucking fine, rather than Rondo I find myself going for 3, 4 or Bloodlines but you do you fren.

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