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/vr/ - Retro Games

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>> No.3428196 [View]
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3428196

>>3428194
Moving on to the most difficult to talk about, most intriguing, and most complex part of the game.
The gameplay.

To talk about it, I'll have to split this subject in two parts:
School mode, and Battle mode, each of which has a lot of depth so I'll try my best not to forget anything.

--School Mode
Where do I even begin.
The game doesn't have a main character per se.
**Every single character is bound by the same rules you are**
So, school mode resembles a lot from games like Persona 4. It's a dating sim, except the game really emphasizes the "sim" part.

Characters walk around and go by their own business, they have their own "schedule" (if you can call it that, they just do what they want or what they should do at the time)

So to socialize with characters the game has what it's called "suggestions", which is really topic conversations, but they vary a lot.
They range from "how are you" to "do this work for me", and "let's go on a date", but each character may react to a suggestion differently depending on several other mechanics that work together simultaneously.

I might as well say that this game has *2 types of currency, real money and respect.
Each suggestion requires respect, which is spent after you do said suggestion. Each suggestion requires a different amount of respect, but we'll talk about this later since it requires a bit more insight to it.

So when you make a suggestion an X-Y axis appear, with the X axis representing how emotional you are (very emotional or cold) when making the suggestion, and the Y axis being the sound of your voice (loud or quiet), and another X-Y axis follows with the emotion, with each axis representing a different emotion (rage, embarrassment, joy, etc.)

So depending on how you place the X-Y axis, a character may accept your suggestion (which usually increases your relationship towards them), or refuse it. Other mechanics will influence whether your suggestion succeeds or not as well.

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