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/vr/ - Retro Games

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>> No.8455019 [View]
File: 3.00 MB, 640x480, half life 16bit flashlight.webm [View same] [iqdb] [saucenao] [google]
8455019

>>8454797
Based.

>> No.7916997 [View]
File: 3.00 MB, 640x480, half life 16bit flashlight.webm [View same] [iqdb] [saucenao] [google]
7916997

>>7914747
For me it's lower color depth

>> No.5574113 [View]
File: 3.00 MB, 640x480, Half-Life flashlight.webm [View same] [iqdb] [saucenao] [google]
5574113

>> No.5525334 [View]
File: 3.00 MB, 640x480, Half-Life flashlight.webm [View same] [iqdb] [saucenao] [google]
5525334

>> No.5525262 [View]
File: 3.00 MB, 640x480, Half-Life flashlight.webm [View same] [iqdb] [saucenao] [google]
5525262

>> No.4837036 [View]
File: 3.00 MB, 640x480, half life 16bit flashlight.webm [View same] [iqdb] [saucenao] [google]
4837036

>>4837030
Yes software is beautiful, if anything hardware has a ton of bugs and unintended results

>> No.4151813 [View]
File: 3.00 MB, 640x480, half life 16bit flashlight.webm [View same] [iqdb] [saucenao] [google]
4151813

>>4151804
I'm guessing back then when accelerated graphics were new, everyone just wanted to go nuts with it and disregard any artistic sense. It's funny because the animated texture used for the software water looks like a prebaked precursor to Source's very expensive water refraction but looks just as good.

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