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/vr/ - Retro Games

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>> No.4442892 [View]
File: 303 KB, 1280x1024, 1459297693914.jpg [View same] [iqdb] [saucenao] [google]
4442892

>>4442751
it actually does

>>4442349
>>4442781

Analog Shader Pack version 3\Televisions\curved\Boob Tube\S-video
Or pic related.
Analog Shader Pack version 3\shaders_cg\Analog Shader Pack\SVIDEO

https://forums.libretro.com/t/analog-shader-pack-version-3-is-here/5493/1

>> No.4145918 [View]
File: 303 KB, 1280x1024, 1459297693914.jpg [View same] [iqdb] [saucenao] [google]
4145918

>>4145908
If thats your thing then yes, any psx core on retroarch with analog shader pack 3 will turn games with large amount of 2D into blurry glory mess that will look awesome.

My only problem with plugin based emulators is that OGL2 pretty much monopolised them but OGL2 itself does shitty filtering of 2D, it breaks 2D textures in parts and then filter each part by itself which create grid like effect in games with 2D background.
In that regard RR and mednafen will be better.

>> No.3960746 [View]
File: 303 KB, 1280x1024, 1459297693914.jpg [View same] [iqdb] [saucenao] [google]
3960746

>>3957246
Is it me or does the Cid looks Like middleged Squall and Edea looks like Rinhoa.

I mean, what are the odds eh...

>> No.3100669 [View]
File: 303 KB, 1280x1024, retroarch 2016-03-30 01-33-56-75.jpg [View same] [iqdb] [saucenao] [google]
3100669

>>3100605
I doubt it is possible to use retroarch and not know what core is since you have to download those yourself.

Psx cores in retroarch are horrible inadequate comparing to any other emulators whether we talking options or performance.
I am not 100% sure but I think only this month we got internal res up to x8 in mednafen, something which been in any other emulator for ages.
Even then, upping internal resolution boggles down even the strongest machines.
It might be accurate but so is water physics benchmark which renders at 0.5 fps, just because someone says its accurate doesnt mean its usable.

Epsxe or pcsxr at the moment are miles above mednafens implementation in RR.
I literally have no idea what resolution or shader I have to use to reduce fps in either of those because no matter what I did, fps never dropped a single frame.
I dont have compatibility problems with anything I play and from my point of view, there is nothing mednafen or beetle does better, even in interpreter mode epsxe is faster than mednafen and in dynarec everything is perfectly playable.

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