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/vr/ - Retro Games

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>> No.10357937 [View]
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10357937

>> No.9770796 [View]
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>> No.7908926 [View]
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>> No.5582618 [View]
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>>5582584
i'll swallow your cum

>> No.5563513 [View]
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5563513

https://www.youtube.com/watch?v=iaRQK5ThKlU

>A few things I found:
01:00 There is A LOT of missing blood flying "particles" when I blow up the zombies. This used to be satisfying
01:00 Wrong sprite for mid-air explosions
01:05 What's with all the floating blood?
01:24 All the voxels are so horizontally stretched I almost can't reach the window with the pitchfork (also, what's with the wobbling of my char)
02:07 Cultists never make that sound
02:40 Look at that auto aim sticking my flare into a rat. That is impossible in vanilla Blood.
03:26 Showing wrong palette swap in the cultist gib animation (Thx Doruk)
Other: Enemy AI doesn't behave propertly
Other: Zombies ignore the player after getting up from a "faked" death
Other: Cultists sometimes fire at... nothing
Other: Stone Gargoyles don't play pain sounds propertly
Other: Missing Deathmask palette
Other: Fanatic and Cultist voices are mixed
Other: Some sounds sound muffled while others just right, with higher sampling rate
Other: Reflective Shots is missing the soun echo effect
Other: Screen doesn' even turn red many of the times you take damage
Other: Stoned gargoyles use the full morph when awaken. Was Just 1-2 frames in 1.00, none later on.
Other: Cheogh's eyes use the blue glow when firing
Other: Music volume slider doesn't affect CD Audio music
Other: No Steam Workshop integration as of now

>tfw it's only the first level

Will Kaiserfags ever recover?

>> No.5382209 [View]
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5382209

>>5382205
I did too... long ago.

>> No.5311041 [View]
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5311041

>>5309525
>the cacaodemon as the boss
every time

>> No.5308362 [View]
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>>5308335

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