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/vr/ - Retro Games

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>> No.10294216 [View]
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10294216

>>10294184
It kind of started with Hudson's JoyCard for the Famicom. Basically it was a Famicom controller that had turbo settings like the PC Engine had. It sold quite well and was good for arcade games.

After that, some other companies like ASCII started making stuff like programmable controllers where you could set it to automatically repeat a few actions. These were great for RPG's because you could set it to have your party grind semi-automatically while you did something else.

And then it kind of exploded from there with lots of other companies (in this case, Sunsoft) joining in to try and make a quick buck with whatever their stupid gimmick was.

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