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/vr/ - Retro Games

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>> No.1474987 [View]
File: 3 KB, 25x32, MCWST01.png [View same] [iqdb] [saucenao] [google]
1474987

>>1474978
Same here, except I can code (at an okay level), but art is tedious, especially when it come to sprite-work. I would love to have an Eriance-level of efficiency but my methods are pretty slow.

>> No.1286205 [View]
File: 3 KB, 25x32, MCWST01.png [View same] [iqdb] [saucenao] [google]
1286205

>>1285607
Like >>1285642 said, it wasn't a falling out or anything. I still talk to WW and what not. Basically, what happened was while I was doing some things in meatspace, WW took it upon himself to do a "version 3" of Diaz without really talking to me. It kind of rubbed me the wrong way, but instead of making a big deal about it, I just decided to propose an even more drastic reworking with all new weapon graphics/behaviors and possibly combining our WIP Hernandez mod together with Diaz. I had a couple of weapons I was working on and it would've been a really cool revamp, but WW, for whatever reason, wasn't into it. At the time he was working on WW-Cash2 which is understandable. The melee system I was envisioning in Diaz V3 stood out to me because I've literally tried doing something like that for every other project I worked on, so thus the Space Pirate came into the picture.

WW is pretty cool and if I ever need help with anything he's got my back for the most part. I'm glad Diaz V3 didn't work out because having complete creative freedom has taught me a lot. Will Diaz V3/Hernandez be worked on in the future as I see it? I dunno. Maybe.

Oh hey, it's Mel's mugshot from the Space Pirate.

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