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>> No.10506694 [View]
File: 86 KB, 1080x1019, 1566627538581.jpg [View same] [iqdb] [saucenao] [google]
10506694

>>10506449
>Chaingun is better in both fields.
The Chaingun and Shotgun are roughly on par in general utility and damage output, but they have strengths and weaknesses against each other.

Chaingun has far longer range and is the only good weapon using its ammo type, and with its constant rate of fire (be that by hanging on the trigger or repeatedly putting out rapid two shot bursts) it has quite a considerable advantage versus certain enemies in certain situations.
Meanwhile, the Shotgun has a higher instant damage output and pain potential by the virtue of putting out seven hitscans absolutely immediately (the Chaingun takes much longer time putting out seven hitscans), with a spread that's tiny at direct distances and still generously tight at a decent distance away from you, and you can often count on getting most if not all of your value from each spent shell against small groups or wider enemies. The strictly horizontal spread of the Shotgun also gives you a handy margin of error in tracking and shooting at a quickly moving target, or a static or slowly moving target while you yourself are hauling ass, making it helpful for hurried hit and run.

Then there's the old "In-Out, In-Out," aka the Peekaboo, where you strafe in and out of cover and take repeated shots. You can do this with the Chaingun, but its not its strong suit as it does DPS over time and you'd be leaving yourself open for longer for comparable damage output, while the Shotgun immediately puts its 7 hitscans out, and then you can quickly step behind cover to rack the pump, and you're ready to step out again with the same immediate output. Distance to your target is a big factor here though.

>> No.7728386 [View]
File: 87 KB, 1080x1019, pain elemental.jpg [View same] [iqdb] [saucenao] [google]
7728386

>>7728370
Original Pain Elemental is kind of goofy, but honestly his appearance has grown on me to the point that I'm appreciating him much like the Cacodemon, just a big fun smile, except he also has a "walking" animation.

>> No.5870405 [View]
File: 87 KB, 1080x1019, pain elemental.jpg [View same] [iqdb] [saucenao] [google]
5870405

>>5869481
32X Doom isn't bad for its graphics, in fact it has a pretty decent resolution and no compression on the graphics or audio compression (unlike the SNES version), it also mostly runs well with a good framerate, and with a sixbutton controller the controls are pretty decent.
Problem with the port is A), they just took the .mus files and dumped them onto the Genesis without putting any effort into adjusting them for how the machine sounds, so the music mostly sounds garbage, and B), since a 32X cartridge only holds 4MB, the port is missing a bunch of levels or have them cut down, and doesn't feature the bosses like the Cyberdemon and Spider Mastermind, on top of lacking sprite rotations for, well, everything, meaning monsters always face you even when they actually aren't.

Given that the Sega 32X was an expensive peripheral on launch, I don't think this is a great tradeoff. If you found one cheap at a garage sale, with a copy of Doom and the necessary cables, I think it would be a decent way to play, it's practically the Shareware episode and then parts of the other two, but if you have a PC it's hard to justify.

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