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/vr/ - Retro Games

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>> No.6964209 [View]
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6964209

>>6964118
what the actual fuck?

>> No.5883195 [View]
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>>5883168
Immersive sims are an undead genre. They do have a real wide appeal, otherwise Ultima Underworld, System Shock, Deus Ex and Gothic wouldn't take off at all -- and Gothic is to this very day a popular game in certain parts of the world. Immersive sims just require higher amounts of developer effort to pull off and willingness to try to keep the player in the world by trying not to be gamey whenever they can, where as modern action arr pee jizz and jarpigs will do anything but.

>>5883173
Fuck you, Ultima Underworld and System Shock are retro. This isnt a thread about Gothic only, OP used it as an example.

>> No.5557637 [View]
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5557637

Unfortunately Pokemon progressively just got far too easy to even make use of any really interesting combat mechanic it even has.

Also as far as what OP is saying, this doesn't really seem to be that big of an issue for a lot of other JRPGs. In the Megami Tensei series, specifically for this example Soul Hackers, demons can use generic attacks but constantly is the player forced to make use of physical skills which are different from magic skills which are often very powerful and helpful alternatives in battle at the cost of sacrificing some of the demon's HP which makes for an interesting risk and reward system. The game still features the generic end all be all "attack" button but because it's more often than not, not actually the most optimal course of action, the combat ends up being more engaging. So no... the single "Attack" command is not a problem... At all.

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