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/vr/ - Retro Games

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>> No.8620064 [View]
File: 36 KB, 500x500, 1625165726611.jpg [View same] [iqdb] [saucenao] [google]
8620064

>battle rifle only diabolus ex run
>make it to the roof
>mastermind BRRRTS at me twice through a fucking hole in reality basically (a tiny crevice between some boxes and a wall) twice over
>survive incap 1 by crawling back into elevator and trying again
>incap 2, my guy refuses to stand up for 30 secs after a soul + mega + not bleeding
>rev outside finally figures out how linedefs work and steps inside to punch me
yup. feels as though i had never left

>> No.5613279 [View]
File: 36 KB, 500x500, 1549856299866.jpg [View same] [iqdb] [saucenao] [google]
5613279

agreed on the general notion that the monsters look better than before, but I haven't a clue what the pinky demon is even doing in eternal anymore. most other enemies received a facelift and yet here it is back again with the same old shitty unfun bullshit mechanics complimented by the same shitty fucking design and retarded dinosaur screeches. makes me want to gargle bleach everytime I see it. it's like it escaped Doom 2016 and snuck up in the new game completely unbeknownst to the devs.

I swear if they carry the cybermoose design over as well I'm flipping out the window and landng on my dick

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