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/vr/ - Retro Games

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>> No.9002149 [View]
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9002149

>>8986084
Not that same anon but its not that it was "rushed" but more like " holy fuck this dev team have no clue how to properly utilize the most out of this hardware". Now to be fair at around launch its asking too much of devs to fully utilize even a fraction of a systems power in such short notice, but I compare this game to many contemporary 2D platformers and even F Zero and Pilotwings and its just... Wow.

The game is ugly.
The game is amateurish.
The game is primitive.
The game is beyond easy.

Hindsight is 20/20... I cannot believe most of this thread admits to replaying such a terrible baby gsme more than once. SMW was the beginning of the fabled " Mario Mandate"... Not immediately, but it planted the seeds that would later come to fruition with NSMB DS and then NSMBWii. This was where 2D Mario met its unequivocal flanderized genetic deadend, where Miyamoto, Tezuka and co. gave up and said, save for Yoshis Island : "We did all that we could, and also we lack the passion to innovate further so fuck you.". Away we go with the bigger and better budgets of 3D Mario. Imagine for a sec if 2D Mario had the innovation and production value of a 3D Mario. How insane and gratifying that would be. But no.

Somewhere around 1991 they just decided right then and there that 'that' was good enough. And the more time passes the more Im inclined to believe that senility also has a role to play in this. Pic related. Miyamoto is embarassed of SMB3? BUT NOT fucking SMW? Puh-lease.

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