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>> No.4098271 [View]
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4098271

Why are the marines such a chore to fight? Like why did they think to make hitscanners so tanky.

>> No.4065531 [View]
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4065531

>>4065530

>> No.3717851 [View]
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3717851

>>3717841
>>3717837
The maps in Doom and Doom II were typically created so that the player could finish them from scratch. When Sandy Petersen was asked about the things he found disappointing in Doom, he said he felt the episodes were too easy because id designers did not properly take account the player's ability to carry ordnance from earlier levels. The gameplay testing was based mainly on pistol starts, separately for each level. According to Sandy Petersen, "Most people started levels with some kind of significant equipment. However, almost all our playtesting was done starting each level with just a pistol. We made the game too easy for the average player."[2]

https://doomwiki.org/wiki/Pistol_start

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