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/vr/ - Retro Games

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>> No.9692993 [View]
File: 3.95 MB, 1920x1080, PS3 Shadow of the Colossus.png [View same] [iqdb] [saucenao] [google]
9692993

This would be so much better if less linear, even if just fragmentarily, like making colossi accessible in batches after the tutorial one
>would solve the issue with the "emptiness" when there are several colossi, maybe even roaming around
>would actually give you an incentive to explore the world instead of just following the beam because you don't want to waste time discovering inactive battlegrounds
>would make it rewarding instead of boring and frustrating to come across such places while looking for your "right one"
It's literally made for nonlinearity, but they just didn't do it. I refuse to believe the PS2 wouldn't be capable of it with some trickery

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