[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4463629 [View]
File: 245 KB, 800x600, Screenshot_Doom_20170826_014743.png [View same] [iqdb] [saucenao] [google]
4463629

>>4463554
Well, there'll only be one shotgun, it's centered and pumps fast, tight spread. Has a loud and pleasant BANG noise.
If I can figure it out, I want to make it reload two shells at a time, like in Doom 3.
I was going to delete the Uzis and transform them into a new single subgun, but playing, I actually found that the twin Uzis, with a bit of a higher rate of fire, kind of fit the role of the Super Shotgun, in a way, so I'm thinking that it'll replace that, and in the chaingun's slot the CAR15 spawns.
Thus, in Doom 1 (and replacement episodes), where the SSG has no spawns, you'll either hope to run into a subgun zombie who can randomly replace a shotgunner (which isn't rare, actually), or you'll rely on the carbine for machinegun duty and have a lot of pistol ammo to fall back on if you need to.

The twin Uzis will thus survive conceptually, because they're actually really good, I just need new graphics for them.

>>4463570
Yeah, it was originally for a Duke Nukem 3D TC, Platoon TC (that I think might have eventually become Nam), drawn by a guy called BadKarma. It kind of fit the goofy style of it. Cory Whittle drew an M203 on it for his stuff.
It's really cartoony and doesn't really look that good, for that matter, what features it does have were incorrect for the Vietnam era (and this got worse in Nam).
I also found it really awkward to use, the burst was annoying and delayed, the arc of the grenade was weird, thus I replaced it with a thrown hand grenade, and it just started spiraling from there into something I actually thought about developing further and releasing.

Navigation
View posts[+24][+48][+96]