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>> No.7883953 [View]
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7883953

>> No.6872485 [View]
File: 308 KB, 640x928, 1542449590924.png [View same] [iqdb] [saucenao] [google]
6872485

depends on the game
most games should be played in 8:7 as they were developed unless youre chasing nostalgia but some games were slick enough to account for the stretching

>> No.6491973 [View]
File: 308 KB, 640x928, maguscompare.png [View same] [iqdb] [saucenao] [google]
6491973

>>6491486
would be funny if there's art asset in the game that uses the opposite

>> No.5711798 [View]
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5711798

>>5711765
Then why didn't they make assets to match it? And why were all their other games made with the same mode not made with non-square pixels in mind? And why does ensuring circles are perfectly round matter in every other game but not in Doom? And why did Carmack say he prefers crisp square pixels?

Fact is, everyone has been getting the Doom aspect ratio wrong for years. It was never designed to be viewed with stretched pixels.

>> No.5564564 [View]
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5564564

>> No.5166831 [View]
File: 308 KB, 640x928, 66FDBF9C-6B92-456A-B2A4-5756C23D0163.png [View same] [iqdb] [saucenao] [google]
5166831

>>5166816
It would appear there isn’t. Scenes like this in CT don’t look correct at 8:7, but character portraits do. It seems like some assets were made with 4:3 in mind and others weren’t.

>> No.4988468 [View]
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4988468

>>4988370
it differed per dev
welcome to snes accuracy hell

>> No.4796974 [View]
File: 308 KB, 640x928, Chrono Trigger.png [View same] [iqdb] [saucenao] [google]
4796974

>>4796353

>> No.4333242 [View]
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4333242

or perhaps im wondering why this thread is getting more replies than the average thread.

>> No.4312806 [View]
File: 308 KB, 640x928, I05gK2O[1].png [View same] [iqdb] [saucenao] [google]
4312806

>>4312758
Nintendo's games are meant to be played in 8:7. Other developer's games are meant to be played in 4:3.

Das it.

>> No.3521817 [View]
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3521817

>>3521808
>>3521814
Okay, person of color.

>> No.2823401 [View]
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2823401

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