[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5302345 [View]
File: 248 KB, 738x960, 1471942139044.jpg [View same] [iqdb] [saucenao] [google]
5302345

so in quake doors and elevators are entity. Lights are also entity. Pick-able objects are entity What else is entity?

>> No.4678525 [View]
File: 231 KB, 738x960, 9.jpg [View same] [iqdb] [saucenao] [google]
4678525

>> No.3446782 [View]
File: 231 KB, 738x960, 9.jpg [View same] [iqdb] [saucenao] [google]
3446782

Honest about Quake? The best part is Scourge of Amargeddon, which was in big part made by one of the main level designers of DN3D.

>>3446164
I guess all full3D FPS engines of that time look more or less the same.

>>3446338
Ah.

>>3443908
>>3444438
Speaking of Saturn Quake, I found an interview of one of the main devs of that version. Here is the interesting part:
>Brian: I always thought the single player Quake game was kind of boring. After the first couple of levels I didn't feel motivated to keep playing because there didn't seem to be any rhyme or reason for all of it other than to get to the next level. I would have added a strong story element that clarifies who you are, what your objective is, where you are, what time period you are in, and why you need to reach the end of the game.

http://www.goodcowfilms.com/farm/games/news-archive/Interview%20-%20Lobotomy.htm

Pic related but different interview.

Navigation
View posts[+24][+48][+96]